Training content development
- Evolution: reinforcing already existing trends (i.e. positive feedback loop)
- Revolution: disrupting the context form its status quo
- Cycles: waiting for things to happen…
- Lone Ranger: the on-going effects are producing the desired outcomes
Based on the above, targets are invited to explore by themselves the outcomes-map of their decision making and come up with efficient and effective solutions to ordinary but “uncomfortable” situations
Description | |
Scenario making (aka scenario thinking and scenario analysis) is a method deriving from military intelligence. Businesses and organisation began to rely on it to define and brainstorm on long-term strategic plans. In recent years, scenario making became quite common even in Psychology (psychotherapy) and Social Sciences. In the context of this training module, learners will be faced against simple daily-life challenges (i.e you are stuck in the traffic and your car’s engine stops working, what do you do now?). For ach scenario, they will be required to:
There will not be correct or wrong answers, this is not a test nor a “behavioural quiz”; learners are required to develop themselves the outcomes that their decision might generate in order to better assess the following cause-effect implications. This is conceived as an exercise for them to train their cognitive flexibility regardless of the accuracy and adequacy of their decisions. |
Learning Outcomes /Objectives
Objective of this module is to stimulate targets’:
Wrap up
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Author
IDP European Consultants
Language
English
Glossary entries
- Creativity: the use of imagination to create something new
- Critical thinking: a judgment process as objective as possible
- Analytical thinking: the capability to extrapolate meaningful information from a problem-solving scenario, identify key elements of relevance to develop practical solutions
- Decision Making: the process leading to the formulation of decisions and coherent actions
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Game Content